v0.31
- Added a
/sounds
directory to the example project since that caused an error on startup.
- Added a batch file to run in opengl mode for older computers
v0.3
- Fixed a bug with the WAV file importer - sounds should be at the right pitch and sound now. Consequently, everything sounds a little different, and is a bit louder.
- Added nametag to the dialogue box to display the current speaker's name! This can be overriden with the
name
and noname
flags to hide it or display a unique value. If a speaker's display name is empty, it will be hidden
- Added flags/triggers to set the pitch and volume of the talksound
- Added a trigger to change the current animation
- A couple under the hood changes
v0.2
- Added the
/sounds
directory and the >sound
command to play custom SFX
- Replaced the old markdown-esque syntax with Godot’s built in bbcode tags
- Added the
loop
option to speaker animations to specify whether a portrait should loop. Defaults to true
v0.1
- Renamed flags to be more descriptive (t -> duration, s -> speed, wide -> noportrait)
- Added the 'frame' flag so you can specify a frame for animation to start on
- Fixed F5 so reloading actually re-loads the script from file
- Added the ability to skip past text, clicking mid-sentence will skip to the end
- Added an option to the talksound, so you can play a sound once at
the beginning of a dialogue block, or wait for the clip to finish
instead of spamming it like it does currently
- Added the option to change a speaker's ui atlas and text color! That's how Papyrus made it in